Find the latest Counter-Strike 2 (CS2) update patch notes featuring all the bug fixes, changes, and more that Valve is implementing.
First Published January 24, 2024, 05:42
Want to find out precisely what bug fixes and changes Valve has made in the latest Counter-Strike 2 (CS2) update via official patch notes? Then we've got you covered.
This consistently updated article will always provide you with the latest, new Counter-Strike 2 update patch notes, diving into everything the developers are working on, from bug fixes to changes, optimizations, and much more.
Update on 19 January 2024: We checked for any new Counter-Strike 2 updates and found some new patch notes to share!
New Counter-Strike 2 (CS2) Update Patch Notes
We are just going to get straight to it. Below, you can find the latest Counter-Strike 2 updates, and you can see via the CS2 patch notes that Valve is fixing a tonne of issues and bugs and making several additions/optimizations.
Click on the dates to expand with the new CS2 patch notes. We will endeavor to have the three latest Counter-Strike 2 update details available in this section.
19 January 2024: Small Vertigo fix
Vertigo:
- Fixed a gap in geometry
10 January 2024: UI and map bug fixes
[ UI ]
- Fixed cases where there was a visible delay loading map images in the Play menu
- Fixed a bug where items that can't be equipped were visible in the Loadout menu
- Fixed a bug where loadout items couldn't be unequipped
- Fixed a bug where loadout changes weren't saved if the game was quit shortly after making changes
- Fixed a bug where loadout changes on the main menu character were delayed
[ MISC ]
- Fixed some visual issues with demo playback
- Fixed an issue where animations would not play back correctly in a CSTV broadcast
- Adjusted wear values of some community stickers to better match CS:GO
[ MAPS ]
Ancient:
- Added simplified grenade collisions to corner trims and central pillar on B site
Anubis:
- Adjusted clipping at A site steps between Walkway and Heaven
29 December 2023: Grenade refund glitch fixed
- Fixed a case where players could refund a grenade for a brief period after it was thrown
20 December 2023: Another round of CS2 fixes
[ MISC ]
- Fixed cases where weapons and C4 could fall through the ground
- Various bugfixes for stickers, weapon finishes, and gloves
[ WORKSHOP ]
- Fixed inconsistent behavior with triggers when crouching in workshop maps
[ MAPS ]
Italy, Nuke, Mirage, Inferno
- Changed some player collision surface types
Inferno
- Fixed various gaps
8 December 2023: A couple of fixes
[ GAMEPLAY ]
- Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[ MAPS ]
Inferno:
- Fixed a bug where you could plant C4 in planter
6 December 2023: Counter-Strike 2 bugs fixed
[ GAMEPLAY ]
- Fixed a bug where grenade throw strength adjustments were sometimes delayed
- Fixed a bug where attempting to switch to a grenade immediately after throwing it would cancel the throw
- You can now get an intermediate strength grenade throw without a delay by pressing primary and secondary attack simultaneously
- Fixed several cases of players sticking while sliding against geometry
- Player pings will now be displayed in the player's color
[ MISC ]
- Fixed "Ace Round MVP" calculation bug when teams had a different number of players
- Fixed shorthanded bonus logic sometimes incorrectly accounting for kicked players
22 November 2023: Silencer animations fixed and more.
- Fixed silencer attach and detach animations
- Fixed a bug that prevented refunding the Bizon
- Fixed a bug where players could respawn into a bad state during reconnect
- Fixed a bug where ramps were not correctly reducing fall damage
- Fixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale
- Various fixes and improvements to de_ancient
17 November 2023: HUGE new CS2 update!
[ GAMEPLAY ]
- More sub-tick visual and audio feedback improvements
- Reduced sniper scope bob animation magnitude and frequency
- Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- Fixed a case where grenade throws weren't registering on the server
- Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
- Players can no longer mitigate fall damage by defusing the bomb
- Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
- When a network interruption is detected by official game servers, the affected match will be cancelled
- Added unique sounds for running and jumping on metal railings and poles
[ ANIMATION ]
- Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
- Fixed the inspect and other animations for the Shadow Daggers
- Fixed a 'broken wrist' animation with the Survival Knife
- Adjusted the Mac10 first person animation to include strap and bolt movement
- Fixed AWP and SSG firing animation/inspect behavior while zoomed in
- Fixed a case where the Deagle slide would fail to reset on round restart
- The Revolver barrel now incrementally rotates for each shot
- Fixed some animation issues with weapons placed in community maps
- Fixed cases where the C4 light would not blink when held or holstered by players
- Fixed some cases where the player's shadow would show an incorrect pose
[ MISC ]
- Fixed a bug where bot_knives_only didn't work for T's
- Fixed some visual issues with demo playback
- Improved performance of screen particle effects
- Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
- Text from blocked players will no longer be visible in the premier pregame chat
- Players frozen by half-time gamerules are now immune to certain damage types
- Decals now evict the lowermost decal if enough decals overlap in a single location
- Player visibility fog adjustment no longer applies to dead ragdolls
- Smoke particles no longer stick to dead ragdolls
- Fixed self/team burn damage getting recorded as enemy damage
[ UI ]
- Revised some common chat strings
- Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
- Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
- "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
- Added time to weekly rollover to the reduced XP message in the player profile tooltip
- Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
- Fixed round-delayed stats not updating at match end
- Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
- Fixed case where text during defuse would get cut off
- Added direction indicators to players in the square radar
- Fixed case where kill icon would not display in the post-round damage info panel
- Fixed bad string in the commend dialog panel
- Fixed case where round stats in the Watch Menu would be assigned to the wrong side
[ WORKSHOP ]
- Fixed custom sound events files in workshop maps
- Added some material settings for water refraction/caustics
- Workshop maps can now be tagged as supporting Wingman mode
- Linux clients can now run workshop maps without requiring -insecure
- Added trigger_hostage_reset trigger and logic_eventlistener entities
- Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
- Fixed health getting clipped when it exceeds 3 digits
[ MAPS ]
Overpass:
- Fixed various cases where level mesh was disappearing occasionally
- Various visual updates and fixes to models and materials
- Straightened out some collision that was pushing players off of walls or corners
- Turned off the collision of some light fixtures that were pushing players off of walls
- Added a metal plate to swat van to hide player feet, adjusted clipping around van
- Fixed some small holes in the world
- Fixed some texture mapping seams
- Added player clipping on some floor grates to smooth player movement
- Fixed some issues with the collision and surface property of fire extinguishers
- Added and adjusted some grenade clipping
- Adjusted some clipping on boxes and cable stacks in connector
Ancient:
- More player and grenade clips adjustments
- Closed various holes and cracks in the world
Mirage:
- Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
- Fixed player getting stuck on large crate in garage
- General grenade clip polish
- Vending machine break sequence now only happens once to avoid strobing lights
- Removed collision from pipes and cctv cameras at ct spawn garage
- Added grenade clips to doors at stairwell
- Fixed hole in door frame at t-spawn
- Fixed texture errors on ceiling at conference room
- Fixed some lighting errors on low settings
- Fixed weapons getting stuck behind crates at back way
- Fixed lighting artifacts in front courtyard
- Fixed bad boost onto electrical boxes in garage
Anubis:
- Fixed z-fighting on stairs in connector
- Improved ground at bombsite A so that it has more accurate footstep sounds
- Fixed gap in world around b-site planting area
- Fixed z-fighting a backdrop temple near t-spawn
- Fixed missing collision at connector that would allow grenades to fall through world
- Fixed hole in world at street that allowed players to see through to canal
- Fixed vis issue on street looking back to t-spawn
- Fixed UV stretching in connector
- Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- Fixed holes in lower tunnel
- Fixed hole in canal
Inferno:
- Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- Closed hole to prevent grenades from falling through the map on bombsite A
- More player clip adjustments
- Fixed various micro gaps
Nuke:
- Minor clipping fixes on rooftops and hut
- Better caustics in pool at B site
- Fixed vis issue in garage looking towards hell
Vertigo:
- Fixed some light fixtures showing backfaces
- Fixed some light fixtures being misaligned
- Fixed missing vent pieces in Tunnels
- Attempt to fix players clipping through wood boards by stairwell at bombsite b
- Fixed bad clip above door at elevator
- Fixed flashbang inconsistency with metal gratings at scaffolding
- Fixed missing collision on horizontal tower beams at b-site
- Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
- Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- Added grenade clip to b platform
- Fixed disconnected girders at mid
- Moved stack of drywall at back door>b for better movement/cover
- Improved clipping at side
- Jobsite injury signs are more responsive
13 November 2023 CS2 gameplay fixes update
- Fixed a bug where collision between players was sometimes causing players to step up
- Fixed a bug where players could slide up walls in Mirage mid
- Fixed a movement systems bug where players could get stuck on geometry
- Fixed a bug that prevented "Zoom Button Hold: Repeat Disabled" from working correctly
- Fixed a case where switching weapons immediately after shooting would result in the shot not registering on the server
- Fixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches
Arguably, one of the biggest gameplay changes between CS:GO and Counter-Strike 2 is, of course, the responsive smokes, alongside the sub-tick rate servers and map adjustments/changes. Check out details on the former via an official video from Valve below.
So there you have it, the latest Counter-Strike 2 (CS2) patch notes for the latest updates Valve has released, focusing on bug fixes, additions, content, adjustments to the UI, networking, and much more. Stay tuned, as we will endeavor to update this article as soon as a new CS2 update gets released.
Written by Wessel Minnie
Wessel is a former member of Bravado Gaming, a top South African esports organization, and a former editor at GLITCHED.online. He can also be found on HLTV discussing everything CS esports. When he's not writing or editing, Wessel is clicking heads in Counter-Strike 2, pondering over the best Diablo 4 builds for each class, or venturing into the Lands Between of Elden Ring for the umpteenth time. He loves ARPGs and any SoulsBorne title he can get his mitts on, but feel free to email or drop him a message on social media with any interesting gaming-related topics you think he might enjoy.
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